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visible_change_queue.hpp

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00001 /*
00002     Copyright 2005-2007 Adobe Systems Incorporated
00003     Distributed under the MIT License (see accompanying file LICENSE_1_0_0.txt
00004     or a copy at http://stlab.adobe.com/licenses.html)
00005 */
00006 
00007 /****************************************************************************************************/
00008 
00009 #ifndef ADOBE_VISIBLE_CHANGE_QUEUE_HPP
00010 #define ADOBE_VISIBLE_CHANGE_QUEUE_HPP
00011 
00012 /****************************************************************************************************/
00013 
00014 #include <vector>
00015 
00016 #include <adobe/eve.hpp>
00017 #include <adobe/future/behavior.hpp>
00018 #include <adobe/name.hpp>
00019 
00020 /****************************************************************************************************/
00021 
00022 namespace adobe {
00023 
00024 /*************************************************************************************************/
00025 
00026 /*
00027     REVISIT (sparent) : As a current "hack" for handling the drawing order of widgets when optional
00028     panels come and go we are going to define a dpq of callbacks which need to be shown or hidden
00029     and the window will handle the logic. Still need to figure out the right place to put this.
00030 */
00031 struct visible_change_queue_t
00032 {
00033     visible_change_queue_t(eve_t& eve) :
00034         root_m(false),
00035         hide_queue_m(root_m.insert_behavior(true)),
00036         eve_eval_token_m(root_m.insert(boost::bind(&eve_t::evaluate, boost::ref(eve), eve_t::evaluate_nested, 0, 0))),
00037         show_queue_m(root_m.insert_behavior(true)),
00038         force_m(false)
00039     { }
00040 
00041     behavior_t                   root_m;
00042     behavior_t::behavior_token_t hide_queue_m;
00043     behavior_t::verb_token_t     eve_eval_token_m;
00044     behavior_t::behavior_token_t show_queue_m;
00045     bool                         force_m; // force an update irrespective of the show/hide queues being empty
00046 
00047     void update()
00048     {
00049         if (force_m || hide_queue_m->empty() == false || show_queue_m->empty() == false)
00050             root_m();
00051 
00052         force_m = false;
00053     }
00054 };
00055 
00056 
00057 /****************************************************************************************************/
00058 
00059 typedef std::vector<name_t> touch_set_t;
00060 
00061 /****************************************************************************************************/
00062 
00063 } // namespace adobe
00064 
00065 /****************************************************************************************************/
00066 
00067 #endif
00068 
00069 /****************************************************************************************************/

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