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windows_graphic_utils.hpp File Reference

#include <windows.h>
#include <adobe/config.hpp>
#include <boost/gil/typedefs.hpp>

Go to the source code of this file.

Namespaces

namespace  adobe

Defines

#define WINDOWS_LEAN_AND_MEAN

Functions

HBITMAP to_bitmap (const boost::gil::rgba8_image_t &image)
HCURSOR to_cursor (HBITMAP bitmap, int hotspot_x, int hotspot_y)

Define Documentation

#define WINDOWS_LEAN_AND_MEAN

Definition at line 14 of file windows_graphic_utils.hpp.

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