Adobe Systems Incorporated

platform_label.hpp File Reference

#include <windows.h>
#include <string>
#include <boost/noncopyable.hpp>
#include <adobe/memory.hpp>
#include <adobe/layout_attributes.hpp>
#include <adobe/widget_attributes.hpp>

Go to the source code of this file.


struct  label_t
 Label widget. More...


namespace  adobe


void enable (label_t &value, bool make_enabled)
std::string get_control_string (const label_t &widget)
HWND get_display (const label_t &widget)
void initialize (label_t &value, HWND parent)
void measure (label_t &value, extents_t &result)
void measure_label_text (const label_t &label, extents_t &result, HWND temp_parent)
extents_t measure_text (const std::string &text, theme_t theme, HWND temp_parent)
void measure_vertical (label_t &value, extents_t &calculated_horizontal, const place_data_t &placed_horizontal)
void place (label_t &value, const place_data_t &place_data)

Copyright © 2006-2007 Adobe Systems Incorporated.

Use of this website signifies your agreement to the Terms of Use and Online Privacy Policy.

Search powered by Google