Difference between revisions of "GitHub Migration and Status"

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ASL is now available on GitHub at [http://github.com/stlab/legacy].
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ASL is now available on GitHub at http://github.com/stlab/legacy.
  
The plan is to breakup ASL into separate libraries following the boost modular library structure: [http://github/boost-lib] and [http://github/ryypl]
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The plan is to breakup ASL into separate libraries following the boost modular library structure: http://github/boost-lib and http://github/ryypl
  
We are following the gitflow model of development [http://nvie.com/posts/a-successful-git-branching-model/]
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We are following the gitflow model of development http://nvie.com/posts/a-successful-git-branching-model
  
 
I'm (sean_parent) currently working only with XCode 4.5.2. The Begin test app project can currently be build with XCode.
 
I'm (sean_parent) currently working only with XCode 4.5.2. The Begin test app project can currently be build with XCode.

Revision as of 04:53, 9 November 2012

ASL is now available on GitHub at http://github.com/stlab/legacy.

The plan is to breakup ASL into separate libraries following the boost modular library structure: http://github/boost-lib and http://github/ryypl

We are following the gitflow model of development http://nvie.com/posts/a-successful-git-branching-model

I'm (sean_parent) currently working only with XCode 4.5.2. The Begin test app project can currently be build with XCode.

To setup a build: 1.clone the legacy repository and switch to the development branch 2. download boost 1.52.0 from boost.org 3. create a symlink to your boost directory inside the legacy directory (here is the command from my worksheet):

 ln -s ~/development/third_party/boost_1_52_0 ~/development/github/stlab/legacy/boost_libraries

4. Open the project at adobe_platform_libraries/xcode_ide/begin.xcodproj 5. Select the begin scheme and run.

I have not been able to get a working build of boost yet through cmake using the modular structure. Holding off on that work for now and moving forward with bjam in the interim.

To build with bjam:

I've moved to requiring C++11 (clang when using XCode). Boost 1.52.0 is currently not defining the BOOST_NO_CXX11_NUMERIC_LIMITS correctly. I haven't yet figured out how to get these items into the appropriate jam files.

 bjam toolset=clang cxxflags="-stdlib=libc++ -std=c++11" linkflags="-stdlib=libc++" define="BOOST_NO_CXX11_NUMERIC_LIMITS"

There are still some of the test apps that fail to build in the platform libraries. Trying to figure those out.